Ansilvund Excavation Puzzle Door / Continue across to the balcony to the north where you find three large urns and further along the wall a set of shelves holding two bottles of alto wine, a woodcutter's axe and a pair of iron boots.. The passage twists and turns before you come to a pressure plate that triggers a falling boulders trap on the left, it can be used against a conjurer on a platform above you. How to solve the puzzle in ansilvund excavation? Before proceeding, a leveled draugr will run out of the door ahead of you and along the walkway. You will not stop me from killing those who wage this pointless war! with these words the two sarcophagi will burst open and the mummified remains of fjori and holgeir will come rushing out, now slaves for the residing, vengeful conjurer. First, notice another circular floor section with ceiling spikes.
At which point they will all rise and can lead to a challenging fight. The first triggers a spike wall from the left, next comes two fire spout traps, and then another spiked wall from the right. Taking the key triggers more poison darts from the pillar behind you, and all eight sarcophagi open, although only five draugr will rise. Across the stone bridge is another door, which opens back in the previous room on a walkway high above. It is advisable not to go straight in.
The next room is large and is divided into two levels. There are several burial urns in this zone. Next, when standing at the altar, facing back towards the entrance, notice two sets of stairs. Ahead is a ramp leading up and a passage continues ahead. If you stay where you are the draugr will likely be killed by activating the traps as it tries to cross. You will need to pass under the platform to find the ramp up. The path onward is around the corner, on the other side of the pressure plate. Through this door is a passage that leads to a room with wooden supports and a draugr attacking what appears to be a gold ore vein (see bugs) with their weapon.
The floor is coated with an oil slick and an oil lantern hangs above.
This is the 4 pillar combination solution to open the door behind. The nordic ruin of ansilvund is hidden in the velothi mountains, far north of riften, and can be reached by following an unmarked path east of cragslane cavern. Behind this is a pull chain that stops any activated swinging blades and to the right a dead draugr that can be looted. When winter came, a snake bit holgeir, and fjori obtained an elixir from akavir to cure the poison. More images for ansilvund excavation puzzle door » In the room beyond are two barrels of ingredients, several burial urns, a large urn, an unlocked boss chest, an unowned single bed, an alchemy lab, with a long wooden table to the right with a spell tome: Two taproots, a bowl of spriggan sap, a bunch of tundra cotton, a bulb of garlic, a loaf of bread, several pieces of cheese, some potatoes, some cabbages and hanging under the platform is a garlic braid. The floor is coated with an oil slick and an oil lantern hangs above. An alchemy lab is on the opposite wall, built into a table, with samples of fly amanita, bleeding crown fungi, a nightshade flower and bunch of lavender and four random healing, magicka or stamina potions. However, move cautiously as there is a tripwire which triggers a swinging mace in the hallway ahead. Opening the doors reveals the final area of the ruins. The next room is large and is divided into two levels. Two large urns are tucked away under the stairs, and three random filled soul gems;
Behind the door is an alcove containing a few human bones, but nothing of interest. How to solve the puzzle in ansilvund excavation? The exit is up the stairs to the left. See full list on en.uesp.net In the third room, a disembodied voice will echo trough the tunnels with a warning:
Skirt around this area to the wooden stairway. Taking the key triggers more poison darts from the pillar behind you, and all eight sarcophagi open, although only five draugr will rise. The first triggers a spike wall from the left, next comes two fire spout traps, and then another spiked wall from the right. There is a seventh and final pressure plate in this area. The passage continues heading east, passing stacks of crates and posts that are supporting the ceiling. You will not stop me from killing those who wage this pointless war! with these words the two sarcophagi will burst open and the mummified remains of fjori and holgeir will come rushing out, now slaves for the residing, vengeful conjurer. Follow the path around the pillar and along the walkway. Up ahead, there is a single draugr patrolling the hallway before double iron doors, leading to the final area.
Descending deeper underground, continue along, until you reach a turn to the left by some wooden planking, here you need to take care, as there is a tripwire which triggers some rocks to fall from the right.
Up ahead, there is a single draugr patrolling the hallway before double iron doors, leading to the final area. There are three skeletons lying on the ground, any of which she may raise to aid her and in front of her an altar with a dead draugr and two random potions of magicka on top. Descending deeper underground, continue along, until you reach a turn to the left by some wooden planking, here you need to take care, as there is a tripwire which triggers some rocks to fall from the right. Stairs in front of you lead down, at the bottom a passage heads south before taking a couple of turns. Behind the door is an alcove containing a few human bones, but nothing of interest. One on a sideboard and two in stands to the right. The next area sees another enslaved draugr hacking away on. There is a seventh and final pressure plate in this area. An arcane enchanter can be found here once the mages are dispatched. How to solve the puzzle in ansilvund excavation? A series of stone bridges spans the room. The passage descends to the east, passing a wooden table on the left which holds two pickaxes, a pair of iron boots, two leather helmets and a leveled blacksmith's potion. The only way to proceed is up the ramp found on the north side, around the back of the structure.
Beside the chest is a hay pile you can sleep on. When winter came, a snake bit holgeir, and fjori obtained an elixir from akavir to cure the poison. If you kill either fjori and holgeir, lu'ah will im. The nordic ruin of ansilvund is hidden in the velothi mountains, far north of riften, and can be reached by following an unmarked path east of cragslane cavern. After the brazier there are four more pressure plates lining the walkway.
Two taproots, a bowl of spriggan sap, a bunch of tundra cotton, a bulb of garlic, a loaf of bread, several pieces of cheese, some potatoes, some cabbages and hanging under the platform is a garlic braid. To the right of these is a wooden door. Open the doors at the end of the walkway to find a leveled necromancer patrolling left to right. Skirt around this area to the wooden stairway. The nordic ruin of ansilvund is hidden in the velothi mountains, far north of riften, and can be reached by following an unmarked path east of cragslane cavern. Six more draugr awaken from their slumber. Regardless of your choice, proceed forward through the door. There are three flame spout traps in a row between the two pillars in the center of the room, one of which may have one or more of the draugr lying on it dead.
The first area of ansilvund is an excavation site, complete with mining equipment, wooden structures, and narrow tunnels.
Rise!defeat the enemies, then head upstairs and use the key to unlock several gates until you reach a wooden door. Behind the door is an alcove containing a few human bones, but nothing of interest. An unlocked chest is in this caged section of the bridge works. This leads to a platform the front of which has a long table with another mummified draugr, however to the rear are several crates, barrels and five mummified draugr on the ground all of which can be looted. See full list on elderscrolls.fandom.com To the right of these is a wooden door. Before proceeding, a leveled draugr will run out of the door ahead of you and along the walkway. In order to reach the burial chamber, she started reanimating the dead, using them as vessels to clear the way. During her grieving period, lu'ah learned the story of fjori and holgeir, which led her to ansilvund, hoping to transfer saeel's soul to holgeir's body. As the room opens up through some scrub brush, you will see a trapped pedestal straight ahead. More images for ansilvund excavation puzzle door » On top of the tower is an unlocked boss chest, which can only be reached using at least two words of the whirlwind sprint dragon shout. A conversation can be overheard between three mages around a fire talking about lu'ah's plans.